■ What is battle zone?
Description
- System which allows users to create battle zones to clear a mission or level up their characters.
- When battle zone is created map settings and details can be selected by the user.
Creating Battle Maps
- Create battle maps at villages or worlds by player's choice.
- By encountering battle zone NPCs posted at villages, users are provided with information on the battle map and its geography. Players can choose from different options displayed on the battle zone interface.
- Battle maps are divided into mission and competitive hunting maps.
Creating & Closing Maps
Creating and Moving into Maps
- All character above level 5 can click on the battle zone NPCs in the village and create maps in the lobby interface.
- By encountering battle zone NPCs posted at villages, users are provided with information on the battle map and its geography. Players can choose from different options displayed on the battle zone interface.
- Player character is always moved back to villages when they die during battle or leave the party during mission or hunting.
Closing Maps
- Competitive hunting maps disappear 1 minute after all users have left the map.
- Mission maps disappear 1 minute after all users have left the map and 10 seconds after clearing the mission.
Mission Maps
- Missions follow the game scenario story plot, game story is automatically completed without separately receiving quests.
- Missions are strategically structured to offer role playing game excitement.
- Players can control objects, traps, and facilities within the mission maps.
- After a mission is cleared, EXP, items, game money (currency: Heims) are given. Same missions can be cleared repeatedly for winning such rewards.
Competitive Hunting Maps
- Simple maps for leveling up characters.
- Focused on hunting various monsters, suitable for obtaining experience points and items.
- Players can set limits on the number of party members, party member's level, classes and rewards.
■ Creating battle zone flow
● Game Lobby Interface

1. All map types
Lists all rooms that are currently allowing users to enter.
2. Mission rooms
Lists all mission rooms currently awaiting players to enter.
3. Hunting maps
Lists all hunting rooms currently awaiting players to enter.
4. PVP
Lists PVP rooms that are currently in progress.
5. Renew list
Renews the current list of battle zones (rooms) awaiting for players to enter.
6. Search by ID / Room Number
Allows users to sears other users by specific ID or the mission or hunting room number.
7. Mission Battle Zone button
Quick start, auto connecting button to mission rooms that the user can currently enter.
(When there are no mission rooms, system message appears)
8. Hunting Battle Zone button
Quick start, auto connecting button to hunting rooms that the user can currently enter.
(When there are no hunting rooms, system message appears)
9. PVP Battle Zone button
Quick start, auto connecting button to PVP rooms that the user can currently enter.
(When there are no PVP rooms, system message appears)
10. Enter Battle Zones
After selecting a room on the list, click to enter the selected room.
11. Create Battle Zone
By clicking, move to creating battle zone interface.
● Creating battle zone interface

1. Room Title
- Title of the room can be entered here.
- Title: 40 Character Limit in Alphabet and Numerical Characters.
- Password: Up to 6 Alphabets, 6 Numbers.
2. Selecting Maps
Left click on the map to select
3. Select Map Type
Choose type of the room from menu (mission/PVP/hunting)
4. Set Limits
Set limits for the number, (max & min) level, and class of party members.
5. Create Battle Zone/Cancel
- Create battle zone by clicking 'Create Battle Zone'
- Move back to lobby interface by clicking 'Cancel'
● Waiting Room Window (Mission)

1. Enter Password
If the room requires enter password set up by the room-master to enter, the password is displayed in the box.
2. Invitation List
By clicking on this button, list of player characters who can be invited to the room is displayed.
3. Map Description
Selected map's location, character level limit set by the room-master and recommended character level for the map is displayed.
4. Character Slot
Displays the player's character who has entered the room and awaiting for staring the party. room-masters can open/close slots by left clicking on the slots.
5. Select Mission
room-masters can select field type, difficulty level, bonus item and degree of EXP points (Missions can be chosen between main and sub-missions)
6. Start Game
room-master interface displays 'Game Start' button and 'Ready' button is shown to other party members After all party members have clicked 'Ready', room-master can 'Start Game'.
7. Leave the Room
User can move back to create battle zone interface by clicking on 'Leave the Room' button.